#version 300 es
precision mediump float;

uniform sampler2D sTexture ;
in vec2 vTexCoors ;

out vec4 fragColor ;
void main(){
    //vec4 finalColor = vec4(0.3f , 0.4f , 0.5f , 1.0f) ;
     fragColor = texture(sTexture , vTexCoors) ;
}